Another week, another update.
Not much to report for this last week.
I have worked a little on the Rose Angel Princess game. Mostly just
working on the main plot. Evencia has helped with some ideas on the
story. Some good, others . . . not so good. But she tries and I do
plan to include some of them, it is a game we are both working on
after all. I have also been working a little on the plot for my web
series 'Generation Demigod'. I am debating on whether to set up a new
blog for it or to see if I can post it on this new website I recently
found called 'Big World
Network'. It is a website that presents stories from different
writers on a weekly basis and they do it kind of like a TV series.
You submit your project and if accepted you sign up for a season,
which is 12 episodes. They have four seasons in a year and supposedly
you can go for as many seasons as you want. I plan on looking into it
further before I make up my mind. The submission deadline just passed
for their fall season so, I have time to make their winter season if
I decide to go that route.
In other news, my main project is going
to be 'The World of Nuarth'. This is going to be purely fantasy and I
have been looking at what it would take to set up a website for it. I
also spent yesterday looking at game engines. This project is going
to be mostly in game format (at least for now). I had thought of
using Engine 001 (the same
one I am using for Rose Angel Princess). But the more I think about
what I want to do with it the more I wonder if I am going to need
something else. So, I looked around on the web for ideas and such. I
found quite a few and have even downloaded a couple to look at. So
far I am considering Unity,
UDK (Unreal 3),
Ren'Py, and Game
Editor. Maybe I should say that the first two are being looked at
more than the last two. Ren'Py is the only one I have looked at so
far that doesn't require me to purchase a license or subscription to
sell the games I make with it. But, it is more of an interactive
novel engine than game engine. It does look neat though and I may do
something with it, but it just wouldn't work for my main project (but
it would work for a side project with in the main one).
Unity and UDK both have free versions
so I can start learning them now and actually get started on my
games, but I would need to now an actual programming language also.
Unity seems to use C# and UDK seems to use C ++ and another one that
I can't remember right now. The other engines were of the drag and
drop kind, no programming skills required. But I do still plan on
learning C ++ and maybe other languages also, so it wouldn't be that
big of a deal.
My only other concern is trying to work
with multiple engines at the same time. I don't want it to hurt my
productivity (now I am beginning to sound like a business man). I
know the big game companies will often use different engines in
different game series that they put out, but they also have different
teams that work with the different series. So far it is just me,
myself, and me in this little venture. Which also brings me to the
point of thinking that I really need to consider finding someone who
can do the graphics for all this. But that is for another post
(maybe).
Anyways, I shall keep trudging along
and will keep the updates coming.
Write ya later.
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